SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
trick_serializers.h
Go to the documentation of this file.
1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2019 SEGS Team (see AUTHORS.md)
5  * This software is licensed under the terms of the 3-clause BSD License. See LICENSE.md for details.
6  */
7 
8 #pragma once
9 
10 #include "trick_definitions.h"
11 class BinStore;
12 class QString;
13 
14 constexpr const static uint32_t tricks_i0_requiredCrc = 0xB46B669E;
15 constexpr const static uint32_t tricks_i2_requiredCrc = 0xB06B1696;
16 bool loadFrom(BinStore *s,SceneModifiers &target);
17 bool LoadModifiersData(const QString &fname, SceneModifiers &m);
18 void saveTo(const SceneModifiers &target,const QString &baseName,bool text_format=false);
Definition: DataStorage.h:23
bool LoadModifiersData(const QString &fname, SceneModifiers &m)
Definition: trick_serializers.cpp:177
bool loadFrom(BinStore *s, SceneModifiers &target)
Definition: trick_serializers.cpp:88
void saveTo(const SceneModifiers &target, const QString &baseName, bool text_format=false)
Definition: trick_serializers.cpp:169
Definition: trick_definitions.h:148