SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
trick_serializers.h File Reference
#include "trick_definitions.h"
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Functions

bool loadFrom (BinStore *s, SceneModifiers &target)
 
bool LoadModifiersData (const QString &fname, SceneModifiers &m)
 
void saveTo (const SceneModifiers &target, const QString &baseName, bool text_format=false)