SEGS  0.4.2
Super Entity Game Server
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
Public Attributes | List of all members
Power_Data Struct Reference

#include <power_definitions.h>

Collaboration diagram for Power_Data:
Collaboration graph

Public Attributes

QString m_Name
 
int ptr_powerset_available
 
struct Parse_PowerSetparent_StoredPowerSet
 
int category_idx
 
int powerset_idx
 
int power_index
 
QString DisplayName
 
QString DisplayHelp
 
QString DisplayShortHelp
 
QString DisplayAttackerAttack
 
QString DisplayAttackerHit
 
QString DisplayVictimHit
 
QString IconName
 
std::vector< SeqBitNames > ModeSeqBits
 
std::vector< uint32_t > ActivationBits
 
std::vector< uint32_t > WindUpBits
 
std::vector< uint32_t > InitialAttackBits
 
std::vector< uint32_t > AttackBits
 
std::vector< uint32_t > HitBits
 
std::vector< uint32_t > BlockBits
 
std::vector< uint32_t > DeathBits
 
QString ActivationFX
 
QString WindUpFX
 
QString InitialAttackFX
 
QString AttackFX
 
QString BlockFX
 
QString HitFX
 
QString DeathFX
 
int m_InitialFramesBeforeHit
 
int m_FramesBeforeHit
 
int m_AttackFrames
 
int DelayedHit
 
int ProjectileSpeed
 
PowerType Type
 
std::vector< uint32_t > AttackTypes
 
std::vector< QString > Requires
 
float Accuracy
 
int IgnoreStrength
 
int NearGround
 
int TargetNearGround
 
int CastableAfterDeath
 
int AIReport
 
StoredAffectArea EffectArea
 
float Radius
 
float Arc
 
float Range
 
float RangeSecondary
 
float InitialFramesBeforeHit_seconds
 
float FramesBeforeHit_seconds
 
float TimeToActivate
 
float RechargeTime
 
float InterruptTime
 
float ActivatePeriod
 
float EnduranceCost
 
int DestroyOnLimit
 
int limited_use
 
int m_NumCharges
 
float m_UsageTime
 
int has_lifetime
 
float m_Lifetime
 
StoredVisibility TargetVisibility
 
StoredEntEnum Target
 
StoredEntEnum TargetSecondary
 
std::vector< StoredEntEnumEntsAffected
 
std::vector< StoredEntEnumEntsAutoHit
 
std::vector< uint32_t > BoostsAllowed
 
std::vector< uint32_t > GroupMembership
 
std::vector< QString > AIGroups
 
std::vector< StoredAttribModpAttribMod
 
int fDamageGiven
 
int iCntUsed
 
int iCntHits
 
int iCntMisses
 

Member Data Documentation

float Power_Data::Accuracy
float Power_Data::ActivatePeriod
std::vector<uint32_t> Power_Data::ActivationBits
QString Power_Data::ActivationFX
std::vector<QString> Power_Data::AIGroups
int Power_Data::AIReport
float Power_Data::Arc
std::vector<uint32_t> Power_Data::AttackBits
QString Power_Data::AttackFX
std::vector<uint32_t> Power_Data::AttackTypes
std::vector<uint32_t> Power_Data::BlockBits
QString Power_Data::BlockFX
std::vector<uint32_t> Power_Data::BoostsAllowed
int Power_Data::CastableAfterDeath
int Power_Data::category_idx
std::vector<uint32_t> Power_Data::DeathBits
QString Power_Data::DeathFX
int Power_Data::DelayedHit
int Power_Data::DestroyOnLimit
QString Power_Data::DisplayAttackerAttack
QString Power_Data::DisplayAttackerHit
QString Power_Data::DisplayHelp
QString Power_Data::DisplayName
QString Power_Data::DisplayShortHelp
QString Power_Data::DisplayVictimHit
StoredAffectArea Power_Data::EffectArea
float Power_Data::EnduranceCost
std::vector<StoredEntEnum> Power_Data::EntsAffected
std::vector<StoredEntEnum> Power_Data::EntsAutoHit
int Power_Data::fDamageGiven
float Power_Data::FramesBeforeHit_seconds
std::vector<uint32_t> Power_Data::GroupMembership
int Power_Data::has_lifetime
std::vector<uint32_t> Power_Data::HitBits
QString Power_Data::HitFX
int Power_Data::iCntHits
int Power_Data::iCntMisses
int Power_Data::iCntUsed
QString Power_Data::IconName
int Power_Data::IgnoreStrength
std::vector<uint32_t> Power_Data::InitialAttackBits
QString Power_Data::InitialAttackFX
float Power_Data::InitialFramesBeforeHit_seconds
float Power_Data::InterruptTime
int Power_Data::limited_use
int Power_Data::m_AttackFrames
int Power_Data::m_FramesBeforeHit
int Power_Data::m_InitialFramesBeforeHit
float Power_Data::m_Lifetime
QString Power_Data::m_Name
int Power_Data::m_NumCharges
float Power_Data::m_UsageTime
std::vector<SeqBitNames> Power_Data::ModeSeqBits
int Power_Data::NearGround
struct Parse_PowerSet* Power_Data::parent_StoredPowerSet
std::vector<StoredAttribMod> Power_Data::pAttribMod
int Power_Data::power_index
int Power_Data::powerset_idx
int Power_Data::ProjectileSpeed
int Power_Data::ptr_powerset_available
float Power_Data::Radius
float Power_Data::Range
float Power_Data::RangeSecondary
float Power_Data::RechargeTime
std::vector<QString> Power_Data::Requires
StoredEntEnum Power_Data::Target
int Power_Data::TargetNearGround
StoredEntEnum Power_Data::TargetSecondary
StoredVisibility Power_Data::TargetVisibility
float Power_Data::TimeToActivate
PowerType Power_Data::Type
std::vector<uint32_t> Power_Data::WindUpBits
QString Power_Data::WindUpFX

The documentation for this struct was generated from the following file: