SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Public Types | Public Member Functions | Public Attributes | List of all members
PlayerData Struct Reference

#include <playerdata_definitions.h>

Collaboration diagram for PlayerData:
Collaboration graph

Public Types

enum  : uint32_t { class_version = 3 }

Public Member Functions

void reset ()
void dump () const

Public Attributes

GUISettings m_gui
KeybindSettings m_keybinds
ClientOptions m_options
vContactList m_contacts
vTaskEntryList m_tasks_entry_list
vClueList m_clues
vSouvenirList m_souvenirs
PlayerStatistics m_player_statistics
uint8_t m_auth_data [16] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}

Member Enumeration Documentation

◆ anonymous enum

anonymous enum : uint32_t

Member Function Documentation

◆ dump()

void PlayerData::dump ( ) const
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◆ reset()

void PlayerData::reset ( )

Member Data Documentation

◆ m_auth_data

uint8_t PlayerData::m_auth_data[16] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}

◆ m_clues

vClueList PlayerData::m_clues

◆ m_contacts

vContactList PlayerData::m_contacts

◆ m_gui

GUISettings PlayerData::m_gui

◆ m_keybinds

KeybindSettings PlayerData::m_keybinds

◆ m_options

ClientOptions PlayerData::m_options

◆ m_player_statistics

PlayerStatistics PlayerData::m_player_statistics

◆ m_souvenirs

vSouvenirList PlayerData::m_souvenirs

◆ m_tasks_entry_list

vTaskEntryList PlayerData::m_tasks_entry_list

The documentation for this struct was generated from the following file: