SEGS  0.6.1-develop [3e741b81]
Super Entity Game Server
Public Types | Public Member Functions | Public Attributes | List of all members
PlayerData Struct Reference

#include <playerdata_definitions.h>

Collaboration diagram for PlayerData:
Collaboration graph

Public Types

enum  : uint32_t { class_version = 3 }
 

Public Member Functions

void reset ()
 
void dump () const
 

Public Attributes

GUISettings m_gui
 
KeybindSettings m_keybinds
 
ClientOptions m_options
 
vContactList m_contacts
 
vTaskEntryList m_tasks_entry_list
 
vClueList m_clues
 
vSouvenirList m_souvenirs
 
PlayerStatistics m_player_statistics
 
uint8_t m_auth_data [16] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}
 

Member Enumeration Documentation

◆ anonymous enum

anonymous enum : uint32_t
Enumerator
class_version 

Member Function Documentation

◆ dump()

void PlayerData::dump ( ) const
inline
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◆ reset()

void PlayerData::reset ( )
inline

Member Data Documentation

◆ m_auth_data

uint8_t PlayerData::m_auth_data[16] = {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}

◆ m_clues

vClueList PlayerData::m_clues

◆ m_contacts

vContactList PlayerData::m_contacts

◆ m_gui

GUISettings PlayerData::m_gui

◆ m_keybinds

KeybindSettings PlayerData::m_keybinds

◆ m_options

ClientOptions PlayerData::m_options

◆ m_player_statistics

PlayerStatistics PlayerData::m_player_statistics

◆ m_souvenirs

vSouvenirList PlayerData::m_souvenirs

◆ m_tasks_entry_list

vTaskEntryList PlayerData::m_tasks_entry_list

The documentation for this struct was generated from the following file: