SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Public Member Functions | Public Attributes | List of all members
Parse_NPC Struct Reference

#include <npc_definitions.h>

Collaboration diagram for Parse_NPC:
Collaboration graph

Public Member Functions

bool has_variant (uint32_t idx) const

Public Attributes

QByteArray m_Name
QByteArray m_DisplayName
int m_Rank
QByteArray m_Class
int m_Level
int m_XP
std::vector< NPCPower_Descm_Powers
std::vector< Parse_Costumem_Costumes

Member Function Documentation

◆ has_variant()

bool Parse_NPC::has_variant ( uint32_t  idx) const

Member Data Documentation

◆ m_Class

QByteArray Parse_NPC::m_Class

◆ m_Costumes

std::vector<Parse_Costume> Parse_NPC::m_Costumes

◆ m_DisplayName

QByteArray Parse_NPC::m_DisplayName

◆ m_Level

int Parse_NPC::m_Level

◆ m_Name

QByteArray Parse_NPC::m_Name

◆ m_Powers

std::vector<NPCPower_Desc> Parse_NPC::m_Powers

◆ m_Rank

int Parse_NPC::m_Rank

◆ m_XP

int Parse_NPC::m_XP

The documentation for this struct was generated from the following file: