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Public Attributes | List of all members
Parse_CharAttribMax Struct Reference

#include <attrib_definitions.h>

Collaboration diagram for Parse_CharAttribMax:
Collaboration graph

Public Attributes

std::array< std::vector< float >, 24 > m_DamageTypes
 
std::vector< float > m_HitPoints
 
std::vector< float > m_Endurance
 
std::vector< float > m_ToHit
 
std::array< std::vector< float >, 24 > m_DefenseTypes
 
std::vector< float > m_Defense
 
std::vector< float > m_Evade
 
std::vector< float > m_SpeedRunning
 
std::vector< float > m_SpeedFlying
 
std::vector< float > m_SpeedSwimming
 
std::vector< float > m_SpeedJumping
 
std::vector< float > m_jump_height
 
std::vector< float > m_MovementControl
 
std::vector< float > m_MovementFriction
 
std::vector< float > m_Stealth
 
std::vector< float > m_StealthRadius
 
std::vector< float > m_PerceptionRadius
 
std::vector< float > m_Regeneration
 
std::vector< float > m_Recovery
 
std::vector< float > m_ThreatLevel
 
std::vector< float > m_Taunt
 
std::vector< float > m_Confused
 
std::vector< float > m_Afraid
 
std::vector< float > m_Held
 
std::vector< float > m_Immobilized
 
std::vector< float > m_is_stunned
 
std::vector< float > m_Sleep
 
std::vector< float > m_is_flying
 
std::vector< float > m_has_jumppack
 
std::vector< float > m_Teleport
 
std::vector< float > m_Untouchable
 
std::vector< float > m_Intangible
 
std::vector< float > m_OnlyAffectsSelf
 
std::vector< float > m_Knockup
 
std::vector< float > m_Knockback
 
std::vector< float > m_Repel
 
std::vector< float > m_Accuracy
 
std::vector< float > m_Radius
 
std::vector< float > m_Arc
 
std::vector< float > m_Range
 
std::vector< float > m_TimeToActivate
 
std::vector< float > m_RechargeTime
 
std::vector< float > m_InterruptTime
 
std::vector< float > m_EnduranceDiscount
 

Member Data Documentation

std::vector<float> Parse_CharAttribMax::m_Accuracy
std::vector<float> Parse_CharAttribMax::m_Afraid
std::vector<float> Parse_CharAttribMax::m_Arc
std::vector<float> Parse_CharAttribMax::m_Confused
std::array<std::vector<float>,24> Parse_CharAttribMax::m_DamageTypes
std::vector<float> Parse_CharAttribMax::m_Defense
std::array<std::vector<float>,24> Parse_CharAttribMax::m_DefenseTypes
std::vector<float> Parse_CharAttribMax::m_Endurance
std::vector<float> Parse_CharAttribMax::m_EnduranceDiscount
std::vector<float> Parse_CharAttribMax::m_Evade
std::vector<float> Parse_CharAttribMax::m_has_jumppack
std::vector<float> Parse_CharAttribMax::m_Held
std::vector<float> Parse_CharAttribMax::m_HitPoints
std::vector<float> Parse_CharAttribMax::m_Immobilized
std::vector<float> Parse_CharAttribMax::m_Intangible
std::vector<float> Parse_CharAttribMax::m_InterruptTime
std::vector<float> Parse_CharAttribMax::m_is_flying
std::vector<float> Parse_CharAttribMax::m_is_stunned
std::vector<float> Parse_CharAttribMax::m_jump_height
std::vector<float> Parse_CharAttribMax::m_Knockback
std::vector<float> Parse_CharAttribMax::m_Knockup
std::vector<float> Parse_CharAttribMax::m_MovementControl
std::vector<float> Parse_CharAttribMax::m_MovementFriction
std::vector<float> Parse_CharAttribMax::m_OnlyAffectsSelf
std::vector<float> Parse_CharAttribMax::m_PerceptionRadius
std::vector<float> Parse_CharAttribMax::m_Radius
std::vector<float> Parse_CharAttribMax::m_Range
std::vector<float> Parse_CharAttribMax::m_RechargeTime
std::vector<float> Parse_CharAttribMax::m_Recovery
std::vector<float> Parse_CharAttribMax::m_Regeneration
std::vector<float> Parse_CharAttribMax::m_Repel
std::vector<float> Parse_CharAttribMax::m_Sleep
std::vector<float> Parse_CharAttribMax::m_SpeedFlying
std::vector<float> Parse_CharAttribMax::m_SpeedJumping
std::vector<float> Parse_CharAttribMax::m_SpeedRunning
std::vector<float> Parse_CharAttribMax::m_SpeedSwimming
std::vector<float> Parse_CharAttribMax::m_Stealth
std::vector<float> Parse_CharAttribMax::m_StealthRadius
std::vector<float> Parse_CharAttribMax::m_Taunt
std::vector<float> Parse_CharAttribMax::m_Teleport
std::vector<float> Parse_CharAttribMax::m_ThreatLevel
std::vector<float> Parse_CharAttribMax::m_TimeToActivate
std::vector<float> Parse_CharAttribMax::m_ToHit
std::vector<float> Parse_CharAttribMax::m_Untouchable

The documentation for this struct was generated from the following file: