SEGS  0.4.2
Super Entity Game Server
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
Public Member Functions | Public Attributes | List of all members
Parse_CharAttrib Struct Reference

#include <attrib_definitions.h>

Collaboration diagram for Parse_CharAttrib:
Collaboration graph

Public Member Functions

float * begin ()
 
float * end ()
 
const float * begin () const
 
const float * end () const
 

Public Attributes

std::array< float, 24 > m_DamageTypes
 
float m_HitPoints
 
float m_Endurance
 
float m_ToHit
 
std::array< float, 24 > m_DefenseTypes
 
float m_Defense
 
float m_Evade
 
float m_SpeedRunning
 
float m_SpeedFlying
 
float m_SpeedSwimming
 
float m_SpeedJumping
 
float m_jump_height
 
float m_MovementControl
 
float m_MovementFriction
 
float m_Stealth
 
float m_StealthRadius
 
float m_PerceptionRadius
 
float m_Regeneration
 
float m_Recovery
 
float m_ThreatLevel
 
float m_Taunt
 
float m_Confused
 
float m_Afraid
 
float m_Held
 
float m_Immobilized
 
float m_is_stunned
 
float m_Sleep
 
float m_is_flying
 
float m_has_jumppack
 
float m_Teleport
 
float m_Untouchable
 
float m_Intangible
 
float m_OnlyAffectsSelf
 
float m_Knockup
 
float m_Knockback
 
float m_Repel
 
float m_Accuracy
 
float m_Radius
 
float m_Arc
 
float m_Range
 
float m_TimeToActivate
 
float m_RechargeTime
 
float m_InterruptTime
 
float m_EnduranceDiscount
 

Member Function Documentation

float* Parse_CharAttrib::begin ( )
inline
const float* Parse_CharAttrib::begin ( ) const
inline
float* Parse_CharAttrib::end ( )
inline
const float* Parse_CharAttrib::end ( ) const
inline

Member Data Documentation

float Parse_CharAttrib::m_Accuracy
float Parse_CharAttrib::m_Afraid
float Parse_CharAttrib::m_Arc
float Parse_CharAttrib::m_Confused
std::array<float,24> Parse_CharAttrib::m_DamageTypes
float Parse_CharAttrib::m_Defense
std::array<float,24> Parse_CharAttrib::m_DefenseTypes
float Parse_CharAttrib::m_Endurance
float Parse_CharAttrib::m_EnduranceDiscount
float Parse_CharAttrib::m_Evade
float Parse_CharAttrib::m_has_jumppack
float Parse_CharAttrib::m_Held
float Parse_CharAttrib::m_HitPoints
float Parse_CharAttrib::m_Immobilized
float Parse_CharAttrib::m_Intangible
float Parse_CharAttrib::m_InterruptTime
float Parse_CharAttrib::m_is_flying
float Parse_CharAttrib::m_is_stunned
float Parse_CharAttrib::m_jump_height
float Parse_CharAttrib::m_Knockback
float Parse_CharAttrib::m_Knockup
float Parse_CharAttrib::m_MovementControl
float Parse_CharAttrib::m_MovementFriction
float Parse_CharAttrib::m_OnlyAffectsSelf
float Parse_CharAttrib::m_PerceptionRadius
float Parse_CharAttrib::m_Radius
float Parse_CharAttrib::m_Range
float Parse_CharAttrib::m_RechargeTime
float Parse_CharAttrib::m_Recovery
float Parse_CharAttrib::m_Regeneration
float Parse_CharAttrib::m_Repel
float Parse_CharAttrib::m_Sleep
float Parse_CharAttrib::m_SpeedFlying
float Parse_CharAttrib::m_SpeedJumping
float Parse_CharAttrib::m_SpeedRunning
float Parse_CharAttrib::m_SpeedSwimming
float Parse_CharAttrib::m_Stealth
float Parse_CharAttrib::m_StealthRadius
float Parse_CharAttrib::m_Taunt
float Parse_CharAttrib::m_Teleport
float Parse_CharAttrib::m_ThreatLevel
float Parse_CharAttrib::m_TimeToActivate
float Parse_CharAttrib::m_ToHit
float Parse_CharAttrib::m_Untouchable

The documentation for this struct was generated from the following file: