SEGS  0.6.1-develop [3e741b81]
Super Entity Game Server
Public Member Functions | Protected Member Functions | Static Protected Attributes | List of all members
GameLink Struct Reference

#include <GameLink.h>

Inheritance diagram for GameLink:
Inheritance graph
Collaboration diagram for GameLink:
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Public Member Functions

 GameLink (EventSrc *tgt, EventSrc *net_layer)
 
- Public Member Functions inherited from LinkBase
virtual ~LinkBase () override=default
 
uint64_t session_token () const
 
void session_token (uint64_t tok)
 
int activate (long, int, int, long, int, ACE_Task_Base *, ACE_hthread_t [], void *[], size_t [], ACE_thread_t [], const char *[]) override
 

Protected Member Functions

CRUD_EventFactoryfactory () override
 

Static Protected Attributes

static GameEventFactory m_factory
 

Additional Inherited Members

Constructor & Destructor Documentation

◆ GameLink()

GameLink::GameLink ( EventSrc tgt,
EventSrc net_layer 
)
inline
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Member Function Documentation

◆ factory()

CRUD_EventFactory& GameLink::factory ( )
inlineoverrideprotectedvirtual

Implements CRUDLink.


The documentation for this struct was generated from the following files: