SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | Protected Member Functions | Static Protected Attributes | List of all members
GameLink Struct Reference

#include <GameLink.h>

Inheritance diagram for GameLink:
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Collaboration diagram for GameLink:
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Public Member Functions

 GameLink (EventProcessor *tgt, EventProcessor *net_layer)
- Public Member Functions inherited from LinkBase
virtual ~LinkBase ()=default
uint64_t session_token () const
void session_token (uint64_t tok)
- Public Member Functions inherited from EventProcessor
int open (void *args=nullptr)
int handle_timeout (const ACE_Time_Value &current_time, const void *act)
virtual bool per_thread_setup ()

Protected Member Functions

CRUD_EventFactoryfactory () override

Static Protected Attributes

static GameEventFactory m_factory

Additional Inherited Members

Constructor & Destructor Documentation

GameLink::GameLink ( EventProcessor tgt,
EventProcessor net_layer 

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Member Function Documentation

CRUD_EventFactory& GameLink::factory ( )

Implements CRUDLink.

The documentation for this struct was generated from the following files: