SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
GameAccountResponseData Struct Reference

#include <GameDBSyncEvents.h>

Collaboration diagram for GameAccountResponseData:
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Public Member Functions

GameAccountResponseCharacterDataget_character (size_t idx)
 
int8_t next_free_slot_idx () const
 
bool valid () const
 

Public Attributes

uint64_t m_game_server_acc_id
 
int m_max_slots
 
std::vector
< GameAccountResponseCharacterData
m_characters
 

Member Function Documentation

GameAccountResponseCharacterData& GameAccountResponseData::get_character ( size_t  idx)
inline

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int8_t GameAccountResponseData::next_free_slot_idx ( ) const
inline
bool GameAccountResponseData::valid ( ) const
inline

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Member Data Documentation

std::vector<GameAccountResponseCharacterData> GameAccountResponseData::m_characters
uint64_t GameAccountResponseData::m_game_server_acc_id
int GameAccountResponseData::m_max_slots

The documentation for this struct was generated from the following file: