SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
GameAccountResponseCharacterData Struct Reference

#include <GameDBSyncEvents.h>

Collaboration diagram for GameAccountResponseCharacterData:
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Public Member Functions

void reset ()
 
bool isEmpty () const
 
GameAccountResponseCostumeDatacurrent_costume ()
 
const
GameAccountResponseCostumeData
current_costume () const
 

Public Attributes

std::vector
< GameAccountResponseCostumeData
m_costumes
 
QString m_name
 
QString m_serialized_chardata
 
QString m_serialized_player_data
 
uint32_t m_db_id
 
uint32_t m_account_id
 
uint32_t m_HitPoints
 
uint32_t m_Endurance
 
int index
 
int m_current_costume_idx
 
bool m_villain
 
bool m_multiple_costumes
 

Member Function Documentation

GameAccountResponseCostumeData& GameAccountResponseCharacterData::current_costume ( )
inline

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const GameAccountResponseCostumeData& GameAccountResponseCharacterData::current_costume ( ) const
inline
bool GameAccountResponseCharacterData::isEmpty ( ) const
inline

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void GameAccountResponseCharacterData::reset ( )
inline

Member Data Documentation

int GameAccountResponseCharacterData::index
uint32_t GameAccountResponseCharacterData::m_account_id
std::vector<GameAccountResponseCostumeData> GameAccountResponseCharacterData::m_costumes
int GameAccountResponseCharacterData::m_current_costume_idx
uint32_t GameAccountResponseCharacterData::m_db_id
uint32_t GameAccountResponseCharacterData::m_Endurance
uint32_t GameAccountResponseCharacterData::m_HitPoints
bool GameAccountResponseCharacterData::m_multiple_costumes
QString GameAccountResponseCharacterData::m_name
QString GameAccountResponseCharacterData::m_serialized_chardata
QString GameAccountResponseCharacterData::m_serialized_player_data
bool GameAccountResponseCharacterData::m_villain

The documentation for this struct was generated from the following file: