SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Public Types | Public Attributes | List of all members
CostumePart Struct Reference

#include <Costume.h>

Collaboration diagram for CostumePart:
Collaboration graph

Public Types

enum  : uint32_t { class_version = 1 }
 
enum  Type {
  Type::Pants =0, Type::Chest, Type::Head, Type::Gloves,
  Type::Boots, Type::Belt, Type::Hair, Type::Face,
  Type::EyeDetail, Type::ChestDetail, Type::Shoulders, Type::Back,
  Type::WepR, Type::Neck, Type::UarmR
}
 

Public Attributes

QString m_geometry
 
QString m_texture_1
 
QString m_texture_2
 
QString name_3
 
QString name_4
 
QString name_5
 
uint32_t m_colors [2] = {0}
 
uint8_t m_type = 0
 
bool m_full_part
 

Member Enumeration Documentation

◆ anonymous enum

anonymous enum : uint32_t
Enumerator
class_version 

◆ Type

enum CostumePart::Type
strong
Enumerator
Pants 
Chest 
Head 
Gloves 
Boots 
Belt 
Hair 
Face 
EyeDetail 
ChestDetail 
Shoulders 
Back 
WepR 
Neck 
UarmR 

Member Data Documentation

◆ m_colors

uint32_t CostumePart::m_colors[2] = {0}

◆ m_full_part

bool CostumePart::m_full_part

◆ m_geometry

QString CostumePart::m_geometry

◆ m_texture_1

QString CostumePart::m_texture_1

◆ m_texture_2

QString CostumePart::m_texture_2

◆ m_type

uint8_t CostumePart::m_type = 0

◆ name_3

QString CostumePart::name_3

◆ name_4

QString CostumePart::name_4

◆ name_5

QString CostumePart::name_5

The documentation for this struct was generated from the following file: