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Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
Costume Struct Reference

#include <Costume.h>

Inheritance diagram for Costume:
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Collaboration diagram for Costume:
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Public Member Functions

void storeCharselParts (BitStream &bs) const
 
void storeCharsel (BitStream &bs)
 
void serializeToDb (QString &tgt) const
 
void serializeFromDb (const QString &src)
 
void dump () const
 

Public Attributes

float m_height =0
 
float m_physique =0
 
uint32_t skin_color =0
 
bool m_non_default_costme_p
 
int m_num_parts =0
 
float m_floats [8]
 
std::vector< CostumePartm_parts
 
uint32_t m_body_type
 

Member Function Documentation

void Costume::storeCharsel ( BitStream bs)
inline

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Member Data Documentation

uint32_t Costume::m_body_type
float Costume::m_floats[8]
float Costume::m_height =0
bool Costume::m_non_default_costme_p
int Costume::m_num_parts =0
std::vector<CostumePart> Costume::m_parts
float Costume::m_physique =0
uint32_t Costume::skin_color =0

The documentation for this struct was generated from the following files: