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Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
Costume Struct Reference

#include <Costume.h>

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Public Member Functions

void storeCharselParts (BitStream &bs) const
void storeCharsel (BitStream &bs)
void serializeToDb (QString &tgt) const
void serializeFromDb (const QString &src)
void dump () const

Public Attributes

float m_height =0
float m_physique =0
uint32_t skin_color =0
bool m_non_default_costme_p
int m_num_parts =0
float m_floats [8]
std::vector< CostumePartm_parts
uint32_t m_body_type

Member Function Documentation

void Costume::storeCharsel ( BitStream bs)

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Member Data Documentation

uint32_t Costume::m_body_type
float Costume::m_floats[8]
float Costume::m_height =0
bool Costume::m_non_default_costme_p
int Costume::m_num_parts =0
std::vector<CostumePart> Costume::m_parts
float Costume::m_physique =0
uint32_t Costume::skin_color =0

The documentation for this struct was generated from the following files: