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Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
ControlState Struct Reference
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Public Member Functions

void serializefrom_delta (BitStream &bs, const ControlState &prev)
 
void serializefrom_base (BitStream &bs)
 
void dump ()
 

Public Attributes

int client_timenow
 
int time_res
 
float timestep
 
float time_rel1C
 
uint64_t m_perf_cntr_diff
 
uint64_t m_perf_freq_diff
 

Member Function Documentation

void ControlState::dump ( )
inline

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void ControlState::serializefrom_base ( BitStream bs)
inline

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void ControlState::serializefrom_delta ( BitStream bs,
const ControlState prev 
)
inline

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Member Data Documentation

int ControlState::client_timenow
uint64_t ControlState::m_perf_cntr_diff
uint64_t ControlState::m_perf_freq_diff
float ControlState::time_rel1C
int ControlState::time_res
float ControlState::timestep

The documentation for this struct was generated from the following file: