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Super Entity Game Server
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Public Attributes | List of all members
CoHNode Struct Reference

#include <CoHSceneConverter.h>

Collaboration diagram for CoHNode:
Collaboration graph

Public Attributes

CoHNodeparent = nullptr
 
std::vector< NodeChildchildren
 
QString name
 
QString dir
 
CoHModelmodel = nullptr
 
struct GeoStoreDefgeoset_info = nullptr
 
Urho3D::BoundingBox m_bbox
 
glm::vec3 center
 
Urho3D::WeakPtr< Urho3D::Node > m_lutefisk_result
 
float radius = 0
 
float vis_dist = 0
 
float lod_near = 0
 
float lod_far = 0
 
float lod_near_fade = 0
 
float lod_far_fade = 0
 
float lod_scale = 0
 
float shadow_dist = 0
 
int lod_autogen = 0
 
bool in_use = false
 
bool lod_fromtrick = false
 

Member Data Documentation

glm::vec3 CoHNode::center
std::vector<NodeChild> CoHNode::children
QString CoHNode::dir
struct GeoStoreDef* CoHNode::geoset_info = nullptr
bool CoHNode::in_use = false
int CoHNode::lod_autogen = 0
float CoHNode::lod_far = 0
float CoHNode::lod_far_fade = 0
bool CoHNode::lod_fromtrick = false
float CoHNode::lod_near = 0
float CoHNode::lod_near_fade = 0
float CoHNode::lod_scale = 0
Urho3D::BoundingBox CoHNode::m_bbox
Urho3D::WeakPtr<Urho3D::Node> CoHNode::m_lutefisk_result
CoHModel* CoHNode::model = nullptr
QString CoHNode::name
CoHNode* CoHNode::parent = nullptr
float CoHNode::radius = 0
float CoHNode::shadow_dist = 0
float CoHNode::vis_dist = 0

The documentation for this struct was generated from the following file: