SEGS  0.4.2
Super Entity Game Server
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ClientSessionStore< SESSION_CLASS >::WaitingSession Struct Reference

The WaitingSession struct is used to store sessions without active connections in any server. More...

#include <ClientManager.h>

Collaboration diagram for ClientSessionStore< SESSION_CLASS >::WaitingSession:
Collaboration graph

Public Attributes

ACE_Time_Value m_waiting_since
 
SESSION_CLASS * m_session
 
uint64_t m_session_token
 

Detailed Description

template<class SESSION_CLASS>
struct ClientSessionStore< SESSION_CLASS >::WaitingSession

The WaitingSession struct is used to store sessions without active connections in any server.

Member Data Documentation

template<class SESSION_CLASS>
SESSION_CLASS* ClientSessionStore< SESSION_CLASS >::WaitingSession::m_session
template<class SESSION_CLASS>
uint64_t ClientSessionStore< SESSION_CLASS >::WaitingSession::m_session_token
template<class SESSION_CLASS>
ACE_Time_Value ClientSessionStore< SESSION_CLASS >::WaitingSession::m_waiting_since

The documentation for this struct was generated from the following file: