SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Public Types | Public Member Functions | Public Attributes | List of all members
CharacterData Struct Reference

#include <CharacterData.h>

Collaboration diagram for CharacterData:
Collaboration graph

Public Types

enum  : uint32_t { class_version = 12 }
 

Public Member Functions

template<class Archive >
void serialize (Archive &archive, uint32_t const version)
 

Public Attributes

QString m_titles [3]
 
QString m_class_name
 
QString m_origin_name
 
QString m_battle_cry
 
QString m_character_description
 
QString m_afk_msg
 
QString m_alignment = "hero"
 
QString m_last_online
 
uint32_t m_current_costume_idx = 0
 
uint32_t m_level = 0
 
uint32_t m_combat_level = 0
 
uint32_t m_security_threat = 0
 
uint32_t m_experience_points = 0
 
uint32_t m_experience_debt = 0
 
uint32_t m_experience_patrol = 0
 
uint32_t m_influence = 0
 
Sidekick m_sidekick
 
FriendsList m_friendlist
 
Parse_CharAttrib m_current_attribs
 
float m_idle_time = 0
 
vPowerSets m_powersets
 
PowerTrayGroup m_trays
 
vInspirations m_inspirations
 
vEnhancements m_enhancements
 
uint32_t m_max_insp_cols = 0
 
uint32_t m_max_insp_rows = 0
 
uint32_t m_max_enhance_slots = 0
 
bool m_has_titles = false
 
bool m_has_the_prefix = false
 
bool m_afk = false
 
bool m_lfg = false
 
bool m_has_sg_costume
 
bool m_using_sg_costume
 
bool m_is_on_task_force = false
 
bool m_is_on_auto_logout = false
 
bool m_has_updated_powers = false
 
bool m_reset_powersets = false
 

Member Enumeration Documentation

◆ anonymous enum

anonymous enum : uint32_t
Enumerator
class_version 

Member Function Documentation

◆ serialize()

template<class Archive >
void CharacterData::serialize ( Archive &  archive,
uint32_t const  version 
)
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Member Data Documentation

◆ m_afk

bool CharacterData::m_afk = false

◆ m_afk_msg

QString CharacterData::m_afk_msg

◆ m_alignment

QString CharacterData::m_alignment = "hero"

◆ m_battle_cry

QString CharacterData::m_battle_cry

◆ m_character_description

QString CharacterData::m_character_description

◆ m_class_name

QString CharacterData::m_class_name

◆ m_combat_level

uint32_t CharacterData::m_combat_level = 0

◆ m_current_attribs

Parse_CharAttrib CharacterData::m_current_attribs

◆ m_current_costume_idx

uint32_t CharacterData::m_current_costume_idx = 0

◆ m_enhancements

vEnhancements CharacterData::m_enhancements

◆ m_experience_debt

uint32_t CharacterData::m_experience_debt = 0

◆ m_experience_patrol

uint32_t CharacterData::m_experience_patrol = 0

◆ m_experience_points

uint32_t CharacterData::m_experience_points = 0

◆ m_friendlist

FriendsList CharacterData::m_friendlist

◆ m_has_sg_costume

bool CharacterData::m_has_sg_costume

◆ m_has_the_prefix

bool CharacterData::m_has_the_prefix = false

◆ m_has_titles

bool CharacterData::m_has_titles = false

◆ m_has_updated_powers

bool CharacterData::m_has_updated_powers = false

◆ m_idle_time

float CharacterData::m_idle_time = 0

◆ m_influence

uint32_t CharacterData::m_influence = 0

◆ m_inspirations

vInspirations CharacterData::m_inspirations

◆ m_is_on_auto_logout

bool CharacterData::m_is_on_auto_logout = false

◆ m_is_on_task_force

bool CharacterData::m_is_on_task_force = false

◆ m_last_online

QString CharacterData::m_last_online

◆ m_level

uint32_t CharacterData::m_level = 0

◆ m_lfg

bool CharacterData::m_lfg = false

◆ m_max_enhance_slots

uint32_t CharacterData::m_max_enhance_slots = 0

◆ m_max_insp_cols

uint32_t CharacterData::m_max_insp_cols = 0

◆ m_max_insp_rows

uint32_t CharacterData::m_max_insp_rows = 0

◆ m_origin_name

QString CharacterData::m_origin_name

◆ m_powersets

vPowerSets CharacterData::m_powersets

◆ m_reset_powersets

bool CharacterData::m_reset_powersets = false

◆ m_security_threat

uint32_t CharacterData::m_security_threat = 0

◆ m_sidekick

Sidekick CharacterData::m_sidekick

◆ m_titles

QString CharacterData::m_titles[3]

◆ m_trays

PowerTrayGroup CharacterData::m_trays

◆ m_using_sg_costume

bool CharacterData::m_using_sg_costume

The documentation for this struct was generated from the following files: