SEGS  0.4.2
Super Entity Game Server
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stickworld_server.idl
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1 namespace cpp StickWorld
2 namespace ruby StickWorld
3 
4 include 'stickworld_common.idl'
5 
6 service GameServer
7 {
8  i32 login( string login,string passw), // returns >0 value if login succeeded
9 }
10 service ChatServer
11 {
12  void subscribe(i64 my_id),
13  oneway void publish(ChatMessage x),
14  void unsubscribe(i64 my_id),
15 }
16 
Definition: stickworld_server.idl:10
i32 login(string login, string passw)
Definition: ChatMessage.h:16
Definition: GameServer.h:18