SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Typedefs | Functions
shop_serializers.h File Reference
#include <stdint.h>
#include <vector>
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typedef std::vector< struct ShopItemInfo_DataAllShopItems_Data
typedef std::vector< struct Shop_DataAllShops_Data
typedef std::vector< struct ShopDeptName_DataAllShopDepts_Data


bool loadFrom (BinStore *s, AllShops_Data &target)
void saveTo (const AllShops_Data &target, const QString &baseName, bool text_format=false)
bool loadFrom (BinStore *s, AllShopItems_Data &target)
void saveTo (const AllShopItems_Data &target, const QString &baseName, bool text_format=false)
bool loadFrom (BinStore *s, AllShopDepts_Data &target)
void saveTo (const AllShopDepts_Data &target, const QString &baseName, bool text_format=false)

Typedef Documentation

◆ AllShopDepts_Data

typedef std::vector<struct ShopDeptName_Data> AllShopDepts_Data

◆ AllShopItems_Data

typedef std::vector<struct ShopItemInfo_Data> AllShopItems_Data

◆ AllShops_Data

typedef std::vector<struct Shop_Data> AllShops_Data

Function Documentation

◆ saveTo()

void saveTo ( const AllShopItems_Data target,
const QString &  baseName,
bool  text_format = false