SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
shop_serializers.cpp File Reference
#include "shop_serializers.h"
#include "serialization_common.h"
#include "serialization_types.h"
#include "Common/GameData/shop_definitions.h"
#include "DataStorage.h"
Include dependency graph for shop_serializers.cpp:

Functions

bool loadFrom (BinStore *s, AllShops_Data &target)
 
bool loadFrom (BinStore *s, AllShopItems_Data &target)
 
bool loadFrom (BinStore *s, AllShopDepts_Data &target)
 
void saveTo (const AllShops_Data &target, const QString &baseName, bool text_format)
 
void saveTo (const std::vector< struct ShopItemInfo_Data > &target, const QString &baseName, bool text_format)
 
void saveTo (const AllShopDepts_Data &target, const QString &baseName, bool text_format)