SEGS  0.4.2
Super Entity Game Server
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Functions
shop_serializers.cpp File Reference
#include "shop_serializers.h"
#include "serialization_common.h"
#include "Common/GameData/shop_definitions.h"
#include "DataStorage.h"
Include dependency graph for shop_serializers.cpp:

Functions

bool loadFrom (BinStore *s, AllShops_Data &target)
 
bool loadFrom (BinStore *s, AllShopItems_Data *target)
 
bool loadFrom (BinStore *s, AllShopDepts_Data *target)
 
void saveTo (const AllShops_Data &target, const QString &baseName, bool text_format)
 
void saveTo (const AllShopItems_Data &target, const QString &baseName, bool text_format)
 
void saveTo (const AllShopDepts_Data &target, const QString &baseName, bool text_format)