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Super Entity Game Server
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scenegraph_serializers.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 #include <stdint.h>
10 #include <vector>
11 
12 class BinStore;
13 class QString;
14 struct SceneGraph_Data;
15 
16 static constexpr uint32_t scenegraph_i0_2_requiredCrc=0xD3432007;
17 bool loadFrom(BinStore *s,SceneGraph_Data &target);
18 bool loadFrom(const QString &filepath,SceneGraph_Data &target);
19 
20 void saveTo(const SceneGraph_Data &target,const QString &baseName,bool text_format=false);
Definition: scenegraph_definitions.h:113
Definition: DataStorage.h:23
bool loadFrom(BinStore *s, TextureAnim_Data &target)
Definition: anim_serializers.cpp:19
void saveTo(const TextureAnim_Data &target, const QString &baseName, bool text_format=false)