SEGS  0.4.2
Super Entity Game Server
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Functions
scenegraph_serializers.h File Reference
#include <stdint.h>
#include <vector>
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Functions

bool loadFrom (BinStore *s, SceneGraph_Data &target)
 
bool loadFrom (const QString &filepath, SceneGraph_Data &target)
 
void saveTo (const SceneGraph_Data &target, const QString &baseName, bool text_format=false)