SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
scenegraph_serializers.cpp File Reference
#include "scenegraph_serializers.h"
#include "serialization_common.h"
#include "serialization_types.h"
#include "DataStorage.h"
#include "scenegraph_definitions.h"
#include "Logging.h"
Include dependency graph for scenegraph_serializers.cpp:

Functions

bool loadFrom (BinStore *s, SceneGraph_Data &target)
 
void saveTo (const SceneGraph_Data &target, const QString &baseName, bool text_format)
 
bool loadFrom (const QString &filepath, SceneGraph_Data &target)
 
QString getFilepathCaseInsensitive (QString fpath)
 
bool LoadSceneData (const QString &fname, SceneGraph_Data &scenegraph)
 Generic loader function will load cereal version, or if that does not exists a bin version. More...