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power_serializers.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 #include <stdint.h>
10 
11 class BinStore;
12 class QString;
13 struct AllPowerCategories;
14 
15 static constexpr uint32_t powers_i0_requiredCrc=0xA53BBC94;
16 bool loadFrom(BinStore *s, AllPowerCategories &target);
17 void saveTo(const AllPowerCategories &target,const QString &baseName,bool text_format=false);
Definition: DataStorage.h:23
Definition: power_definitions.h:266
bool loadFrom(BinStore *s, TextureAnim_Data &target)
Definition: anim_serializers.cpp:19
void saveTo(const TextureAnim_Data &target, const QString &baseName, bool text_format=false)