SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Typedefs | Functions
npc_serializers.h File Reference
#include <stdint.h>
#include <vector>
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using AllNpcs_Data = std::vector< struct Parse_NPC >


bool loadFrom (BinStore *s, AllNpcs_Data &target)
void saveTo (const AllNpcs_Data &target, const QString &baseName, bool text_format=false)

Typedef Documentation

◆ AllNpcs_Data

using AllNpcs_Data = std::vector<struct Parse_NPC>