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Super Entity Game Server
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map_serializers.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 #include <stdint.h>
10 #include <vector>
11 
12 class BinStore;
13 class QString;
14 
15 typedef std::vector<struct Map_Data> AllMaps_Data;
16 
17 static constexpr uint32_t zones_i0_requiredCrc=0x520EE128;
18 bool loadFrom(BinStore *s,AllMaps_Data &target);
19 void saveTo(const AllMaps_Data &target,const QString &baseName,bool text_format=false);
std::vector< Map_Data > AllMaps_Data
Definition: map_definitions.h:21
Definition: DataStorage.h:23
bool loadFrom(BinStore *s, TextureAnim_Data &target)
Definition: anim_serializers.cpp:19
void saveTo(const TextureAnim_Data &target, const QString &baseName, bool text_format=false)