SEGS  0.4.2
Super Entity Game Server
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Functions
Projects/CoX/Servers/GameDatabase

Functions

void startGameDBSync (uint8_t for_game_server_id)
 
 GameDbSyncContext::GameDbSyncContext ()
 
 GameDbSyncContext::~GameDbSyncContext ()
 
bool GameDbSyncContext::loadAndConfigure ()
 
bool GameDbSyncContext::performUpdate (const CharacterUpdateData &data)
 
bool GameDbSyncContext::performUpdate (const CostumeUpdateData &data)
 
bool GameDbSyncContext::getAccount (const GameAccountRequestData &data, GameAccountResponseData &result)
 
bool GameDbSyncContext::removeCharacter (const RemoveCharacterRequestData &data)
 
bool GameDbSyncContext::checkNameClash (const WouldNameDuplicateRequestData &data, WouldNameDuplicateResponseData &result)
 
bool GameDbSyncContext::createNewChar (const CreateNewCharacterRequestData &data, CreateNewCharacterResponseData &result)
 
bool GameDbSyncContext::getEntity (const GetEntityRequestData &data, GetEntityResponseData &result)
 
bool GameDbSyncContext::updateClientOptions (const SetClientOptionsData &data)
 
 GameDBSyncHandler::GameDBSyncHandler (uint8_t id)
 

Detailed Description

Function Documentation

bool GameDbSyncContext::checkNameClash ( const WouldNameDuplicateRequestData data,
WouldNameDuplicateResponseData result 
)
bool GameDbSyncContext::createNewChar ( const CreateNewCharacterRequestData data,
CreateNewCharacterResponseData result 
)

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GameDbSyncContext::GameDbSyncContext ( )
default
GameDBSyncHandler::GameDBSyncHandler ( uint8_t  id)

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bool GameDbSyncContext::getAccount ( const GameAccountRequestData data,
GameAccountResponseData result 
)
bool GameDbSyncContext::getEntity ( const GetEntityRequestData data,
GetEntityResponseData result 
)
bool GameDbSyncContext::loadAndConfigure ( )

Here is the call graph for this function:

bool GameDbSyncContext::performUpdate ( const CharacterUpdateData data)
bool GameDbSyncContext::performUpdate ( const CostumeUpdateData data)
bool GameDbSyncContext::removeCharacter ( const RemoveCharacterRequestData data)
void startGameDBSync ( uint8_t  for_game_server_id)

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bool GameDbSyncContext::updateClientOptions ( const SetClientOptionsData data)
GameDbSyncContext::~GameDbSyncContext ( )
default