SEGS  0.4.2
Super Entity Game Server
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Functions
Projects/Example01/Clients/Auth

Functions

virtual int Auth_Handler::open (void *=0)
 
virtual int Auth_Handler::handle_input (ACE_HANDLE fd=ACE_INVALID_HANDLE)
 
virtual int Auth_Handler::handle_timeout (const ACE_Time_Value &current_time, const void *act=0)
 
virtual int Auth_Handler::handle_output (ACE_HANDLE fd=ACE_INVALID_HANDLE)
 
 AuthInterface::AuthInterface (AuthConnection *)
 
void AuthInterface::login (const std::string &login, const std::string &passw)
 
 AuthConnection_ClientSide::AuthConnection_ClientSide (AuthObserver *ob)
 
AuthPacket * AuthFSM_Client::ConnectionEstablished (AuthConnection *conn)
 
void AuthFSM_Client::ConnectionClosed (AuthConnection *conn)
 
AuthPacket * AuthFSM_Client::ReceivedPacket (AuthConnection *caller, AuthPacket *pkt)
 
void AuthFSM_Client::set_observer (AuthObserver *ob)
 
AuthObserverAuthFSM_Client::get_observer ()
 

Detailed Description

Function Documentation

AuthConnection_ClientSide::AuthConnection_ClientSide ( AuthObserver ob)
AuthInterface::AuthInterface ( AuthConnection *  connection)
void AuthFSM_Client::ConnectionClosed ( AuthConnection *  conn)

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AuthPacket * AuthFSM_Client::ConnectionEstablished ( AuthConnection *  conn)

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AuthObserver * AuthFSM_Client::get_observer ( )
int Auth_Handler::handle_input ( ACE_HANDLE  fd = ACE_INVALID_HANDLE)
virtual
int Auth_Handler::handle_output ( ACE_HANDLE  fd = ACE_INVALID_HANDLE)
virtual
int Auth_Handler::handle_timeout ( const ACE_Time_Value &  current_time,
const void *  act = 0 
)
virtual
void AuthInterface::login ( const std::string &  login,
const std::string &  passw 
)
int Auth_Handler::open ( void *  p = 0)
virtual

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AuthPacket * AuthFSM_Client::ReceivedPacket ( AuthConnection *  caller,
AuthPacket *  pkt 
)

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void AuthFSM_Client::set_observer ( AuthObserver ob)