SEGS  0.4.2
Super Entity Game Server
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Functions
entitydata_serializers.h File Reference
#include <stdint.h>
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Functions

template<class Archive >
void serialize (Archive &archive, EntityData &m, uint32_t const version)
 
void saveTo (const EntityData &target, const QString &baseName, bool text_format=false)
 
void serializeToDb (const EntityData &data, QString &tgt)
 
void serializeFromDb (EntityData &data, const QString &src)