SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
entitydata_serializers.h File Reference
#include <stdint.h>
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template<class Archive >
void serialize (Archive &archive, EntityData &m, uint32_t const version)
void saveTo (const EntityData &target, const QString &baseName, bool text_format=false)
void serializeToDb (const EntityData &data, QString &tgt)
void serializeFromDb (EntityData &data, const QString &src)

Function Documentation

◆ serialize()

template<class Archive >
void serialize ( Archive &  archive,
EntityData m,
uint32_t const  version