SEGS  0.4.2
Super Entity Game Server
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Functions
costume_serializers.h File Reference
#include <stdint.h>
#include "Common/GameData/costume_definitions.h"
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Functions

bool loadFrom (BinStore *s, AllTailorCosts_Data *target)
 
void saveTo (const AllTailorCosts_Data &target, const QString &baseName, bool text_format=false)
 
bool loadFrom (BinStore *s, CostumeSet_Data *target)
 
void saveTo (const CostumeSet_Data &target, const QString &baseName, bool text_format=false)
 
bool loadFrom (BinStore *s, Pallette_Data *target)
 
void saveTo (const Pallette_Data &target, const QString &baseName, bool text_format=false)
 
bool loadFrom (BinStore *s, GeoSet_Data *target)
 
void saveTo (const GeoSet_Data &target, const QString &baseName, bool text_format=false)