SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
costume_serializers.cpp File Reference
#include "costume_serializers.h"
#include "serialization_common.h"
#include "serialization_types.h"
#include "Common/GameData/costume_definitions.h"
#include "DataStorage.h"
Include dependency graph for costume_serializers.cpp:

Functions

template<class Archive >
void serialize (Archive &archive, ColorEntry_Data &m)
 
bool loadFrom (BinStore *s, GeoSet_Data *target)
 
bool loadFrom (BinStore *s, Pallette_Data *target)
 
bool loadFrom (BinStore *s, AllTailorCosts_Data *target)
 
bool loadFrom (BinStore *s, CostumeSet_Data *target)
 
void saveTo (const AllTailorCosts_Data &target, const QString &baseName, bool text_format)
 
void saveTo (const CostumeSet_Data &target, const QString &baseName, bool text_format)
 
void saveTo (const Pallette_Data &target, const QString &baseName, bool text_format)
 
void saveTo (const GeoSet_Data &target, const QString &baseName, bool text_format)