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Super Entity Game Server
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clientoptions_serializers.h File Reference
#include <stdint.h>
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Functions

template<class Archive >
void serialize (Archive &archive, ClientOptions &co, uint32_t const version)
 
void saveTo (const ClientOptions &target, const QString &baseName, bool text_format=false)
 
void serializeToDb (const ClientOptions &data, QString &tgt)
 
void serializeFromDb (ClientOptions &data, const QString &src)
 

Function Documentation

void serializeFromDb ( ClientOptions data,
const QString &  src 
)

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void serializeToDb ( const ClientOptions data,
QString &  tgt 
)

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