SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Public Member Functions | Public Attributes | List of all members
TransformStruct Class Reference

#include <CommonNetStructures.h>

Collaboration diagram for TransformStruct:
Collaboration graph

Public Member Functions

 TransformStruct (const glm::vec3 &a, const glm::vec3 &b, const glm::vec3 &c, bool set1, bool set2, bool set3)
 TransformStruct ()
template<class Archive >
void serialize (Archive &ar)

Public Attributes

glm::vec3 v1
glm::vec3 v2
glm::vec3 v3
bool v1_set
bool v2_set
bool v3_set

Constructor & Destructor Documentation

◆ TransformStruct() [1/2]

TransformStruct::TransformStruct ( const glm::vec3 &  a,
const glm::vec3 &  b,
const glm::vec3 &  c,
bool  set1,
bool  set2,
bool  set3 

◆ TransformStruct() [2/2]

TransformStruct::TransformStruct ( )

Member Function Documentation

◆ serialize()

template<class Archive >
void TransformStruct::serialize ( Archive &  ar)

Member Data Documentation

◆ v1

glm::vec3 TransformStruct::v1

◆ v1_set

bool TransformStruct::v1_set

◆ v2

glm::vec3 TransformStruct::v2

◆ v2_set

bool TransformStruct::v2_set

◆ v3

glm::vec3 TransformStruct::v3

◆ v3_set

bool TransformStruct::v3_set

The documentation for this class was generated from the following file: