SEGS  0.6.1-develop [3e741b81]
Super Entity Game Server
Classes | Public Member Functions | Public Attributes | List of all members
Team Class Reference

#include <Team.h>

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Classes

struct  TeamMember
 

Public Member Functions

 Team ()
 
 ~Team ()
 
void dump ()
 
void dumpAllTeamMembers ()
 
void addTeamMember (Entity *e, uint32_t teammate_map_idx)
 
bool isTeamLeader (Entity *e)
 

Public Attributes

std::vector< TeamMemberm_team_members
 
const uint32_t m_team_idx = 0
 
uint32_t m_max_team_size = 8
 
uint32_t m_team_leader_idx = 0
 
bool m_has_taskforce = false
 

Constructor & Destructor Documentation

◆ Team()

Team::Team ( )
inline
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Member Data Documentation

◆ m_has_taskforce

bool Team::m_has_taskforce = false

◆ m_max_team_size

uint32_t Team::m_max_team_size = 8

◆ m_team_idx

const uint32_t Team::m_team_idx = 0

◆ m_team_leader_idx

uint32_t Team::m_team_leader_idx = 0

◆ m_team_members

std::vector<TeamMember> Team::m_team_members

The documentation for this class was generated from the following files: