SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | List of all members
StickWorld::GameServer::client Class Reference

#include <GameServer_client.hpp>

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Public Member Functions

 client (const msgpack::rpc::address &addr, msgpack::rpc::loop lo=msgpack::rpc::loop())
 
 client (const std::string &host, uint16_t port, msgpack::rpc::loop lo=msgpack::rpc::loop())
 
 ~client ()
 
int32_t login_apply (const GameServer::login &message)
 
int32_t login (const std::string &login, const std::string &passw)
 
msgpack::rpc::future::type
< int32_t > 
login_async_apply (const GameServer::login &message)
 
msgpack::rpc::future::type
< int32_t > 
login_async (const std::string &login, const std::string &passw)
 

Constructor & Destructor Documentation

StickWorld::GameServer::client::client ( const msgpack::rpc::address &  addr,
msgpack::rpc::loop  lo = msgpack::rpc::loop() 
)
inline
StickWorld::GameServer::client::client ( const std::string &  host,
uint16_t  port,
msgpack::rpc::loop  lo = msgpack::rpc::loop() 
)
inline
StickWorld::GameServer::client::~client ( )
inline

Member Function Documentation

int32_t StickWorld::GameServer::client::login ( const std::string &  login,
const std::string &  passw 
)
inline

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int32_t StickWorld::GameServer::client::login_apply ( const GameServer::login message)
inline

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msgpack::rpc::future::type<int32_t> StickWorld::GameServer::client::login_async ( const std::string &  login,
const std::string &  passw 
)
inline

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msgpack::rpc::future::type<int32_t> StickWorld::GameServer::client::login_async_apply ( const GameServer::login message)
inline

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The documentation for this class was generated from the following file: