SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | List of all members
ServerListResponse Class Reference

#include <ServerListResponse.h>

Inheritance diagram for ServerListResponse:
Inheritance graph
Collaboration diagram for ServerListResponse:
Collaboration graph

Public Member Functions

 ServerListResponse ()
void set_server_list (const std::deque< GameServerInfo > &srv)
void serializeto (GrowingBuffer &buf) const
void serializefrom (GrowingBuffer &buf)
- Public Member Functions inherited from AuthLinkEvent
 AuthLinkEvent (size_t evtype, EventProcessor *ev_src=nullptr)
- Public Member Functions inherited from SEGSEvent
virtual ~SEGSEvent ()
 SEGSEvent (uint32_t evtype, EventProcessor *ev_src=nullptr)
SEGSEventshallow_copy ()
void release ()
int get_ref_count () const
void src (EventProcessor *ev_src)
EventProcessorsrc () const
uint32_t type () const
virtual const char * info ()

Additional Inherited Members

- Static Public Attributes inherited from SEGSEvent
static SEGSEvent s_ev_finish
- Protected Member Functions inherited from AuthLinkEvent
 ~AuthLinkEvent () override=default
- Protected Attributes inherited from SEGSEvent
const uint32_t m_type
std::atomic< int > m_ref_count {1}

Constructor & Destructor Documentation

ServerListResponse::ServerListResponse ( )

Member Function Documentation

void ServerListResponse::set_server_list ( const std::deque< GameServerInfo > &  srv)

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The documentation for this class was generated from the following files: