SEGS  0.4.2
Super Entity Game Server
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ServerConnection Class Reference

#include <ServerConnection.h>

Inheritance diagram for ServerConnection:
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Collaboration diagram for ServerConnection:
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Public Slots

void onRequestProjectList ()
 
void onRequestAppData ()
 
void onRequestManifest (const QString &manifestname)
 
void onRequestFileList (const QString &base_path, const QStringList &files)
 

Signals

void downloadProgress (const QString &req_url, qint64 bytesReceived, qint64 bytesTotal)
 
void networkFailure (const QString &msg)
 
void retrievedManifest (QString req_url, QString manifestData)
 
void appDataAvailable (ProjectApp *app_data)
 
void projectListAvailable (ProjectList *projects)
 
void manifestAvailable (AppVersionManifest *projects)
 

Public Member Functions

 ServerConnection (const QString &baseUrl, QObject *parent=0)
 

Member Function Documentation

void ServerConnection::appDataAvailable ( ProjectApp app_data)
signal
void ServerConnection::downloadProgress ( const QString &  req_url,
qint64  bytesReceived,
qint64  bytesTotal 
)
signal

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void ServerConnection::manifestAvailable ( AppVersionManifest projects)
signal
void ServerConnection::networkFailure ( const QString &  msg)
signal
void ServerConnection::projectListAvailable ( ProjectList projects)
signal
void ServerConnection::retrievedManifest ( QString  req_url,
QString  manifestData 
)
signal

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The documentation for this class was generated from the following files: