SEGS  0.4.2
Super Entity Game Server
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ScriptingEngine Class Reference

#include <ScriptingEngine.h>

Collaboration diagram for ScriptingEngine:
Collaboration graph


struct  ScriptingEnginePrivate

Public Member Functions

 ScriptingEngine ()
 ~ScriptingEngine ()
void registerTypes ()
int loadAndRunFile (const QString &path)
std::string callFuncWithClientContext (MapClientSession *client, const char *name, int arg1)
std::string callFunc (const char *name, int arg1)
int runScript (const QString &script_contents, const char *script_name="unnamed script")
int runScript (MapClientSession *client, const QString &script_contents, const char *script_name="unnamed script")

The documentation for this class was generated from the following files: