SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Public Member Functions | Public Attributes | List of all members
SEGSEvents::RecvInputState Class Reference

#include <InputState.h>

Inheritance diagram for SEGSEvents::RecvInputState:
Inheritance graph
Collaboration diagram for SEGSEvents::RecvInputState:
Collaboration graph

Public Member Functions

 RecvInputState ()
void serializeto (BitStream &) const override
void serializefrom (BitStream &bs) override
void receiveControlState (BitStream &bs)
void extended_input (BitStream &bs)
void recv_client_opts (BitStream &bs)
- Public Member Functions inherited from SEGSEvents::Event
virtual ~Event ()
 Event (uint32_t evtype, EventSrc *ev_src=nullptr)
Eventshallow_copy ()
void release ()
int get_ref_count () const
void src (EventSrc *ev_src)
EventSrcsrc () const
uint32_t type () const
virtual const char * info ()

Public Attributes

InputState m_next_state
BitStream m_user_commands

Additional Inherited Members

- Protected Member Functions inherited from SEGSEvents::Event
virtual void do_serialize (std::ostream &os)=0
virtual void serialize_from (std::istream &os)=0
- Protected Attributes inherited from SEGSEvents::Event
const uint32_t m_type
std::atomic< int > m_ref_count {1}

Constructor & Destructor Documentation

◆ RecvInputState()

SEGSEvents::RecvInputState::RecvInputState ( )
Here is the call graph for this function:

Member Data Documentation

◆ m_next_state

InputState SEGSEvents::RecvInputState::m_next_state

◆ m_user_commands

BitStream SEGSEvents::RecvInputState::m_user_commands

The documentation for this class was generated from the following files: