SEGS  0.4.2
Super Entity Game Server
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MapManager Class Reference

#include <MapManager.h>

Collaboration diagram for MapManager:
Collaboration graph

Public Member Functions

 MapManager ()
 ~MapManager ()
bool load_templates (const QString &template_directory, uint8_t game_id, uint32_t map_id, const struct ListenAndLocationAddresses &loc)
 Loads all templates available in given directory, will populate m_templates attribute. More...
MapTemplateget_template (QString id)
 Retrieves template specified by it's client-side path. More...
size_t num_templates ()
size_t max_instances ()
void shut_down_all ()

The documentation for this class was generated from the following files: