SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
InputState Class Reference

#include <InputState.h>

Inheritance diagram for InputState:
Inheritance graph
Collaboration diagram for InputState:
Collaboration graph

Public Member Functions

 InputState ()
 
void serializeto (BitStream &) const
 
void partial_2 (BitStream &bs)
 
void extended_input (BitStream &bs)
 
void serializefrom (BitStream &bs)
 
void recv_client_opts (BitStream &bs)
 
glm::vec3 & pyr ()
 
- Public Member Functions inherited from SEGSEvent
virtual ~SEGSEvent ()
 
 SEGSEvent (uint32_t evtype, EventProcessor *ev_src=nullptr)
 
SEGSEventshallow_copy ()
 
void release ()
 
int get_ref_count () const
 
void src (EventProcessor *ev_src)
 
EventProcessorsrc () const
 
uint32_t type () const
 
virtual const char * info ()
 

Public Attributes

InputStateStorage m_data
 
bool m_has_target
 
uint32_t m_target_idx
 
uint32_t m_assist_target_idx
 
BitStream m_user_commands
 

Additional Inherited Members

- Static Public Attributes inherited from SEGSEvent
static SEGSEvent s_ev_finish
 
- Protected Attributes inherited from SEGSEvent
const uint32_t m_type
 
EventProcessorm_event_source
 
std::atomic< int > m_ref_count {1}
 

Constructor & Destructor Documentation

InputState::InputState ( )
inline

Member Function Documentation

glm::vec3& InputState::pyr ( )
inline

Member Data Documentation

uint32_t InputState::m_assist_target_idx
InputStateStorage InputState::m_data
bool InputState::m_has_target
uint32_t InputState::m_target_idx
BitStream InputState::m_user_commands

The documentation for this class was generated from the following files: