SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
GameServer::PrivateData Class Reference
Collaboration diagram for GameServer::PrivateData:
Collaboration graph

Public Member Functions

void ShutDown () const
 

Public Attributes

ACE_INET_Addr m_location
 
ACE_INET_Addr m_listen_point
 
QString m_serverName =""
 
GameLinkEndpoint * m_endpoint =nullptr
 
GameHandlerm_handler =nullptr
 
GameLinkm_game_link =nullptr
 
bool m_online =false
 
uint8_t m_id =1
 
uint16_t m_current_players =0
 
int m_max_character_slots
 
uint16_t m_max_players =0
 

Member Function Documentation

void GameServer::PrivateData::ShutDown ( ) const
inline

Member Data Documentation

uint16_t GameServer::PrivateData::m_current_players =0
GameLinkEndpoint* GameServer::PrivateData::m_endpoint =nullptr
GameLink* GameServer::PrivateData::m_game_link =nullptr
GameHandler* GameServer::PrivateData::m_handler =nullptr
uint8_t GameServer::PrivateData::m_id =1
ACE_INET_Addr GameServer::PrivateData::m_listen_point
ACE_INET_Addr GameServer::PrivateData::m_location
int GameServer::PrivateData::m_max_character_slots
uint16_t GameServer::PrivateData::m_max_players =0
bool GameServer::PrivateData::m_online =false
QString GameServer::PrivateData::m_serverName =""

The documentation for this class was generated from the following file: