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Super Entity Game Server
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GameDbSyncContext Class Reference

The DbSyncContext class is used as thread local storage for database related objects. More...

#include <GameDBSyncContext.h>

Collaboration diagram for GameDbSyncContext:
Collaboration graph

Public Member Functions

 GameDbSyncContext ()
 
 ~GameDbSyncContext ()
 
bool loadAndConfigure ()
 
bool performUpdate (const CharacterUpdateData &data)
 
bool performUpdate (const CostumeUpdateData &data)
 
bool getAccount (const GameAccountRequestData &data, GameAccountResponseData &result)
 
bool removeCharacter (const RemoveCharacterRequestData &data)
 
bool checkNameClash (const WouldNameDuplicateRequestData &data, WouldNameDuplicateResponseData &result)
 
bool createNewChar (const CreateNewCharacterRequestData &data, CreateNewCharacterResponseData &result)
 
bool getEntity (const GetEntityRequestData &data, GetEntityResponseData &result)
 
bool updateClientOptions (const SetClientOptionsData &data)
 

Detailed Description

The DbSyncContext class is used as thread local storage for database related objects.


The documentation for this class was generated from the following files: