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Super Entity Game Server
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Public Member Functions | Protected Attributes | List of all members
EmailRead Class Referencefinal

#include <EmailRead.h>

Inheritance diagram for EmailRead:
Inheritance graph
Collaboration diagram for EmailRead:
Collaboration graph

Public Member Functions

 EmailRead (const int id, const QString &message, const QString recipient)
 
void serializeto (BitStream &bs) const override
 
void serializefrom (BitStream &src)
 
- Public Member Functions inherited from GameCommand
 GameCommand (uint32_t type)
 
virtual ~GameCommand ()=default
 
uint32_t type () const
 

Protected Attributes

int m_id
 
QString m_message
 
int m_count = 1
 
QString m_recipient
 

Constructor & Destructor Documentation

EmailRead::EmailRead ( const int  id,
const QString &  message,
const QString  recipient 
)
inline

Member Function Documentation

void EmailRead::serializefrom ( BitStream src)
void EmailRead::serializeto ( BitStream bs) const
inlineoverridevirtual

Implements GameCommand.

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Member Data Documentation

int EmailRead::m_count = 1
protected
int EmailRead::m_id
protected
QString EmailRead::m_message
protected
QString EmailRead::m_recipient
protected

The documentation for this class was generated from the following file: