SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | Protected Attributes | List of all members
EmailMessageStatus Class Referencefinal

#include <EmailMessageStatus.h>

Inheritance diagram for EmailMessageStatus:
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Collaboration diagram for EmailMessageStatus:
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Public Member Functions

 EmailMessageStatus (const int status, const QString &recipient)
void serializeto (BitStream &bs) const override
void serializefrom (BitStream &src)
- Public Member Functions inherited from GameCommand
 GameCommand (uint32_t type)
virtual ~GameCommand ()=default
uint32_t type () const

Protected Attributes

int m_status
QString m_recipient

Constructor & Destructor Documentation

EmailMessageStatus::EmailMessageStatus ( const int  status,
const QString &  recipient 

Member Function Documentation

void EmailMessageStatus::serializefrom ( BitStream src)
void EmailMessageStatus::serializeto ( BitStream bs) const

Implements GameCommand.

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Member Data Documentation

QString EmailMessageStatus::m_recipient
int EmailMessageStatus::m_status

The documentation for this class was generated from the following file: