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Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
ChatMessage Class Reference

#include <ChatMessage.h>

Inheritance diagram for ChatMessage:
Inheritance graph
Collaboration diagram for ChatMessage:
Collaboration graph

Public Member Functions

virtual ~ChatMessage ()=default
 
 ChatMessage (MessageChannel t, const QString &msg)
 
void serializeto (BitStream &bs) const override
 
void serializefrom (BitStream &src)
 
- Public Member Functions inherited from GameCommand
 GameCommand (uint32_t type)
 
virtual ~GameCommand ()=default
 
uint32_t type () const
 

Public Attributes

QString m_msg
 
MessageChannel m_channel_type
 
int m_source_player_id
 
int m_target_player_id
 
 __pad0__: required i64 source_id
 
 __pad1__: required i64 timestamp
 
 __pad2__: required string message
 

Constructor & Destructor Documentation

virtual ChatMessage::~ChatMessage ( )
virtualdefault
ChatMessage::ChatMessage ( MessageChannel  t,
const QString &  msg 
)
inline

Member Data Documentation

ChatMessage::__pad0__
ChatMessage::__pad1__
ChatMessage::__pad2__
MessageChannel ChatMessage::m_channel_type
QString ChatMessage::m_msg
int ChatMessage::m_source_player_id
int ChatMessage::m_target_player_id

The documentation for this class was generated from the following files: