SEGS  0.4.2
Super Entity Game Server
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Public Member Functions | Public Attributes | List of all members
CharacterResponse Class Reference

#include <GameEvents.h>

Inheritance diagram for CharacterResponse:
Inheritance graph
Collaboration diagram for CharacterResponse:
Collaboration graph

Public Member Functions

 CharacterResponse ()
 
 CharacterResponse (EventProcessor *src, uint8_t idx, GameAccountResponseData *gad)
 
void set_client (GameAccountResponseData *gad)
 
void serializeto (BitStream &bs) const override
 
void serializefrom (BitStream &bs) override
 
- Public Member Functions inherited from SEGSEvent
virtual ~SEGSEvent ()
 
 SEGSEvent (uint32_t evtype, EventProcessor *ev_src=nullptr)
 
SEGSEventshallow_copy ()
 
void release ()
 
int get_ref_count () const
 
void src (EventProcessor *ev_src)
 
EventProcessorsrc () const
 
uint32_t type () const
 
virtual const char * info ()
 

Public Attributes

uint8_t m_index
 
GameAccountResponseDatam_data
 

Additional Inherited Members

- Static Public Attributes inherited from SEGSEvent
static SEGSEvent s_ev_finish
 
- Protected Attributes inherited from SEGSEvent
const uint32_t m_type
 
EventProcessorm_event_source
 
std::atomic< int > m_ref_count {1}
 

Constructor & Destructor Documentation

CharacterResponse::CharacterResponse ( )
inline
CharacterResponse::CharacterResponse ( EventProcessor src,
uint8_t  idx,
GameAccountResponseData gad 
)
inline

Member Function Documentation

void CharacterResponse::set_client ( GameAccountResponseData gad)
inline

Member Data Documentation

GameAccountResponseData* CharacterResponse::m_data
uint8_t CharacterResponse::m_index

The documentation for this class was generated from the following files: