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Super Entity Game Server
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bodypart_serializers.h
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1 /*
2  * SEGS - Super Entity Game Server
3  * http://www.segs.io/
4  * Copyright (c) 2006 - 2018 SEGS Team (see Authors.txt)
5  * This software is licensed! (See License.txt for details)
6  */
7 
8 #pragma once
9 
10 #include <stdint.h>
11 #include <vector>
13 class BinStore;
14 class QString;
16 
17 typedef std::vector<BodyPart_Data> AllBodyParts_Data;
18 
19 constexpr const static uint32_t bodyparts_i0_requiredCrc = 0x541B59EB;
20 bool loadFrom(BinStore *s,AllBodyParts_Data *target) ;
21 void saveTo(const AllBodyParts_Data &target,const QString &baseName,bool text_format=false);
22 
Definition: DataStorage.h:23
bool loadFrom(BinStore *s, TextureAnim_Data &target)
Definition: anim_serializers.cpp:19
Definition: bodypart_definitions.h:12
void saveTo(const TextureAnim_Data &target, const QString &baseName, bool text_format=false)
std::vector< BodyPart_Data > AllBodyParts_Data
Definition: bodypart_serializers.h:15