SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Typedefs | Functions
bodypart_serializers.h File Reference
#include "Common/GameData/bodypart_definitions.h"
#include <cstdint>
#include <vector>
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using AllBodyParts_Data = std::vector< BodyPart_Data >


bool loadFrom (BinStore *s, AllBodyParts_Data *target)
void saveTo (const AllBodyParts_Data &target, const QString &baseName, bool text_format=false)

Typedef Documentation

◆ AllBodyParts_Data

using AllBodyParts_Data = std::vector<BodyPart_Data>