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Super Entity Game Server
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Typedefs | Functions
bodypart_serializers.h File Reference
#include <stdint.h>
#include <vector>
#include "Common/GameData/bodypart_definitions.h"
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Typedefs

typedef std::vector
< BodyPart_Data
AllBodyParts_Data
 

Functions

bool loadFrom (BinStore *s, AllBodyParts_Data *target)
 
void saveTo (const AllBodyParts_Data &target, const QString &baseName, bool text_format=false)
 

Typedef Documentation

typedef std::vector<BodyPart_Data> AllBodyParts_Data