SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
attrib_serializers.h File Reference
#include <stdint.h>
#include <vector>
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bool loadFrom (BinStore *s, AttribNames_Data &target)
void saveTo (const AttribNames_Data &target, const QString &baseName, bool text_format=false)
bool loadFrom (BinStore *s, Parse_CharAttrib &target)
bool loadFrom (BinStore *s, Parse_CharAttribMax &target)
void serializeToDb (const Parse_CharAttrib &data, QString &tgt)
void serializeFromDb (Parse_CharAttrib &data, const QString &src)