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Super Entity Game Server
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attrib_serializers.h File Reference
#include <stdint.h>
#include <vector>
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bool loadFrom (BinStore *s, AttribNames_Data &target)
void saveTo (const AttribNames_Data &target, const QString &baseName, bool text_format=false)
bool loadFrom (BinStore *s, Parse_CharAttrib &target)
bool loadFrom (BinStore *s, Parse_CharAttribMax &target)
template<class Archive >
void serialize (Archive &archive, Parse_CharAttrib &m)
template<class Archive >
void serialize (Archive &archive, Parse_CharAttribMax &m)