SEGS  0.6.1-develop [d2cac982]
Super Entity Game Server
Functions
attrib_serializers.cpp File Reference
#include "attrib_serializers.h"
#include "GameData/CharacterAttributes.h"
#include "serialization_common.h"
#include "serialization_types.h"
#include "DataStorage.h"
Include dependency graph for attrib_serializers.cpp:

Functions

bool loadFrom (BinStore *s, AttribNames_Data &target)
 
void saveTo (const AttribNames_Data &target, const QString &baseName, bool text_format)
 
bool loadFrom (BinStore *s, Parse_CharAttrib &target)
 
bool loadFrom (BinStore *s, Parse_CharAttribMax &target)
 
void serializeToDb (const Parse_CharAttrib &data, QString &tgt)
 
void serializeFromDb (Parse_CharAttrib &data, const QString &src)